Click and drag to move camera around the object. MM Scroll to zoom + - . This was made to be populated with minigolf "courses" so it is rather sparse, leaving room for those. It was made late in the development cycle (when I came onboard) and didn't get into the release, but I like the look. It is a 3dCoat sculpted mesh colored and exported in vertex mode and reduced in Maya giving that chunky surface. A vertex lit shader is used in Unity - there is no texture. I also used BOXPHOBIC Polyverse Wind from the Unity store and tree assets are from there as well (Copyright by respective owners). They are vertex painted in grayscale to designate vertex mobility for the wind script.

StatusOn hold
Made withUnity

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